HELLO WORLD!

my name is Carol,

I'm a Games Developer and Designer located in Denmark

ABOUT

Do you want to know me?

Who am I?

I started creating game-like experiences when seeking for different ways in which technologies can help building people’s independence and interdependence. As an educator, I learnt that including games and free play activities is essential to increase motivation and strengthen communication.

For one year, I have developed serious games for adults in a OHS Danish company. During my studies in Games, I have developed, with my groups, prototypes driven by a playcentric approach.

My experience as a teacher, scoping syllabus and guiding others organizing their time, gives me a good base to perform as project manager. I took this role on my game Espial: the Eye from Above.

Regarding game programming, I find the field of AI fascinating, as it gives rise to emergent behaviors that broaden design possibilities.

MY SKILLS

Games and robotics

Unity 3D
80%
Arduino
70%
Raspbian & python
60%

Coding Programs

c/c++/c#
90%
HTML5 & CSS3
80%
Javascript/jQuery
60%

PORTFOLIO

Do you want to know me?

Made with Unity 3D/C#. For PC,Mac & Linux

Espial: The Eye From Above

Game description

"Track your enemies in the crowd. Expose their secrets with your camera".

Espial: the Eye from Above is a 3D action game where you follow a suitcase while taking photos of the spies that exchange it and become lost in the crowd

PROJECT MANAGER AND DEVELOPER

By Team UnderCover

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  • All
  • Unity Games
  • Coding
  • Board games
  • Robots

"Track your enemies in the crowd. Expose their secrets with your camera".

Espial: the Eye from Above is a 3D action game where you follow a suitcase while taking photos of the spies that exchange it and become lost in the crowd.

By Team UnderCover - Website and downloads

Babushka is a game set in the vast and rugged Russian Taiga. You have to somehow find your way across three different levels by solving some puzzles along the way.

Description and downloads in itch.io

"The Corridor" is a fast paced, horror-themed board game, in which only one player loses, and nobody is to be trusted. By carefully choosing how to spend their action points each turn, players will have to find the perfect balance between moving away from the pursuing threat of reanimated corpses, and sabotaging other players, leaving them behind as bait. Imagine "The Walking Dead" meets "Ludo", but with communist zombies.

Pitch, manual and play session here

An asymmetrical cooperative two player arcade-style game about complementary colors.

Global Game Jam 2016 - Description and downloads

Robots' Playground + Piano player robot arm. Prototype for the Universal Robots Game Jam, 2017

The Mason Game Engine is the final project for the Game Engines course in the MSc. in Games (IT-University of Copenhagen).

It is a sprite based 2D engine for developing games in the C++ language. The engine is based on SDL and Simple Render Engine to produce a stable cross platform framework, that’s easy to use and performs well under most conditions.

Download the project, report and demos on GitHub

Machacasaurio, the robot. 2nd position in the robot-sumo competition Cybertech

Click here to know more about Cybertech

Video of the final combat

Project for the course Artificial Life and Evolutionary robotics. MSc. in Games, ITU

Robot controlled from an Unity game that maps the environment and creates in-game content depending on the colors tracked on the floor.

  • "Play belongs to players, and the games’ meaning resides in the actions of players." M. SICART

    My LinkedIn
  • "This was the experience of game feel as an extension of identity." S. SWINK

    @CarolTale

contact

Part time job. Just graduated internship. Freelance