HELLO WORLD!

my name is Carol,

I'm a Games Developer and Designer located in Denmark

ABOUT

Do you want to know me?

Who am I?

My educational background includes both programming and teaching and during the last five years I have been going deeper into the relationship between both areas. I am a Games student in IT-University of Copenhagen, learning about prototyping and design focused on player experience. Currently working as project manager and programmer for the game Espial: the eye from above (in Unity3D).

During this semester, I have been researching about Artificial Life and Evolutionary Robotics, an innovating field that I find fascinating and integrating robotics in games creation.

In the summer I aim to work in some projects related with robotics and applications, that would help me to start the next semester with more experience and confidence, and new ideas for my future thesis.

MY SKILLS

Games and robotics

Unity 3D
80%
Arduino
70%
Raspbian & python
60%

Coding Programs

c/c++/c#
90%
HTML5 & CSS3
80%
Javascript/jQuery
60%

PORTFOLIO

Do you want to know me?

Made with Unity 3D/C#. For PC,Mac & Linux

Espial: The Eye From Above

Game description

"Track your enemies in the crowd. Expose their secrets with your camera".

Espial: the Eye from Above is a 3D action game where you follow a suitcase while taking photos of the spies that exchange it and become lost in the crowd

PROJECT MANAGER AND DEVELOPER

By Team UnderCover

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  • All
  • Unity Games
  • Coding
  • Board games
  • Robots

"Track your enemies in the crowd. Expose their secrets with your camera".

Espial: the Eye from Above is a 3D action game where you follow a suitcase while taking photos of the spies that exchange it and become lost in the crowd.

By Team UnderCover - Website and downloads

Babushka is a game set in the vast and rugged Russian Taiga. You have to somehow find your way across three different levels by solving some puzzles along the way.

Description and downloads in itch.io

"The Corridor" is a fast paced, horror-themed board game, in which only one player loses, and nobody is to be trusted. By carefully choosing how to spend their action points each turn, players will have to find the perfect balance between moving away from the pursuing threat of reanimated corpses, and sabotaging other players, leaving them behind as bait. Imagine "The Walking Dead" meets "Ludo", but with communist zombies.

Pitch, manual and play session here

An asymmetrical cooperative two player arcade-style game about complementary colors.

Global Game Jam 2016 - Description and downloads

Robots' Playground + Piano player robot arm. Prototype for the Universal Robots Game Jam, 2017

The Mason Game Engine is the final project for the Game Engines course in the MSc. in Games (IT-University of Copenhagen).

It is a sprite based 2D engine for developing games in the C++ language. The engine is based on SDL and Simple Render Engine to produce a stable cross platform framework, that’s easy to use and performs well under most conditions.

Download the project, report and demos on GitHub

Machacasaurio, the robot. 2nd position in the robot-sumo competition Cybertech

Click here to know more about Cybertech

Video of the final combat

Project for the course Artificial Life and Evolutionary robotics. MSc. in Games, ITU

Robot controlled from an Unity game that maps the environment and creates in-game content depending on the colors tracked on the floor.

  • "Design is hard work. Striving for design excellence is even harder." ARCHIE BOSTON

    My LinkedIn

contact

Freelance. Students job. internship